Home / Magic: The Gathering / The List / Grasp of Fate
Grasp of Fate
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment

Grasp of Fate

rare · Enchantment · The List
$0.34
Low
$0.40
Market
$0.50
High

Oracle Text

When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)

Card Details

-/-Power / Toughness
{1}{W}{W}Mana Cost
9Prints

Character Background

Grasp of Fate is a clean, politically sharp control tool that fits best in tempo-leaning control and midrange value decks, especially in multiplayer Commander. For three mana, it can potentially answer one threatening permanent from each opponent, making it a massive swing in board presence without permanently exiling anything—perfect when you need to slow the table long enough to establish your own engine. In a Doctor Who context, the name and enchantment feel like a reality-bending hold on multiple timelines at once, temporarily “locking” key pieces out of the game. The strongest deckbuilding tip is to pair it with blink or enchantment recursion so you can repeatedly retrigger the exile effect; cards that flicker enchantments or return them from the graveyard can turn this into a repeating pressure point. It also works well with pillow-fort shells, where buying time matters more than raw removal.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.34 - $0.50
At the current market price of $0.40.
Average Time to Sell
3 days
At the current market price of $0.40.

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Character Background

Grasp of Fate is a clean, politically sharp control tool that fits best in tempo-leaning control and midrange value decks, especially in multiplayer Commander. For three mana, it can potentially answer one threatening permanent from each opponent, making it a massive swing in board presence without permanently exiling anything—perfect when you need to slow the table long enough to establish your own engine. In a Doctor Who context, the name and enchantment feel like a reality-bending hold on multiple timelines at once, temporarily “locking” key pieces out of the game. The strongest deckbuilding tip is to pair it with blink or enchantment recursion so you can repeatedly retrigger the exile effect; cards that flicker enchantments or return them from the graveyard can turn this into a repeating pressure point. It also works well with pillow-fort shells, where buying time matters more than raw removal.

Generated using gpt-5.4-mini · Updated at 2026-08-11 01:10:45 UTC

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