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Garruk's Uprising
Oracle Text
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Card Details
Set
Character Background
Garruk’s Uprising is a clean value engine for green decks that want to turn big creatures into both pressure and card advantage, making it especially strong in midrange and stompy shells. The enchantment rewards you immediately if you already have a power 4+ creature, then keeps the cards flowing every time another hefty threat enters, while also granting your entire board trample so stalled boards become much easier to punch through. In gameplay terms, it smooths out the classic problem of running out of gas after deploying a few large bodies. It pairs naturally with creatures that already arrive above the threshold, token makers that scale into 4-power attackers, and ramp packages that accelerate into oversized finishers. In Commander or casual builds, it’s particularly nasty alongside creatures with high power and low mana value, since it turns efficient threats into cantripping threats and makes every combat step more dangerous.
Generated using gpt-5.4-mini
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Character Background
Garruk’s Uprising is a clean value engine for green decks that want to turn big creatures into both pressure and card advantage, making it especially strong in midrange and stompy shells. The enchantment rewards you immediately if you already have a power 4+ creature, then keeps the cards flowing every time another hefty threat enters, while also granting your entire board trample so stalled boards become much easier to punch through. In gameplay terms, it smooths out the classic problem of running out of gas after deploying a few large bodies. It pairs naturally with creatures that already arrive above the threshold, token makers that scale into 4-power attackers, and ramp packages that accelerate into oversized finishers. In Commander or casual builds, it’s particularly nasty alongside creatures with high power and low mana value, since it turns efficient threats into cantripping threats and makes every combat step more dangerous.
Generated using gpt-5.4-mini · Updated at 2026-09-05 13:10:45 UTC
