Home / Magic: The Gathering / Planar Chaos / Evolution Charm
Evolution Charm
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Instant

Evolution Charm

common · Instant · Planar Chaos
$0.13
Low
$0.15
Market
$0.19
High

Oracle Text

Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.

Card Details

-/-Power / Toughness
{1}{G}Mana Cost
4Prints

Character Background

Evolution Charm is a deceptively flexible common that fits best in midrange and value-oriented green decks, where one card can smooth mana, recover resources, or force through damage at the right moment. In practice, the land-search mode makes it an early-game fixer, especially in two- and three-color decks that want to keep developing without overloading on ramp spells. The graveyard-to-hand mode is the most interesting for grindy builds, turning spent utility creatures into a second wave and pairing well with sacrifice outlets, self-mill, or creatures that have enters-the-battlefield triggers worth replaying. The flying mode is the surprise factor: it can enable a lethal attack, protect a key attacker from ground stalls, or let a defensive creature trade up in the air. Deckbuilders should value it highly in flexible green shells, especially if the deck includes recursive creatures or wants cheap interaction that remains live at every stage of the game.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.13 - $0.19
At the current market price of $0.15.
Average Time to Sell
3 days
At the current market price of $0.15.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Evolution Charm is a deceptively flexible common that fits best in midrange and value-oriented green decks, where one card can smooth mana, recover resources, or force through damage at the right moment. In practice, the land-search mode makes it an early-game fixer, especially in two- and three-color decks that want to keep developing without overloading on ramp spells. The graveyard-to-hand mode is the most interesting for grindy builds, turning spent utility creatures into a second wave and pairing well with sacrifice outlets, self-mill, or creatures that have enters-the-battlefield triggers worth replaying. The flying mode is the surprise factor: it can enable a lethal attack, protect a key attacker from ground stalls, or let a defensive creature trade up in the air. Deckbuilders should value it highly in flexible green shells, especially if the deck includes recursive creatures or wants cheap interaction that remains live at every stage of the game.

Generated using gpt-5.4-mini · Updated at 2026-09-05 17:20:43 UTC

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