Yes Man, Personal Securitron

Yes Man, Personal Securitron

Mana Cost: {2}{W}

Type: Legendary Artifact Creature — Robot

Oracle Text:
{T}: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.

Power/Toughness: 2/2

Rarity: rare

Prints: View all prints (4) →

Expansion: Fallout

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Yes Man, Personal Securitron plays like a value-and-politics engine: its tap ability hands the body to an opponent while netting you two cards and a quest counter each time, so the primary game plan is slow-value and political advantage rather than raw tempo or aggro. Thematically it fits a subservient courier that keeps pleasing whoever holds it and accumulates “quests” for you—then when it finally leaves play you cash those favors into tapped 1/1 Soldiers. Build around repeatable card draw and a clean exit plan: include reliable removal and mass-wipes (Wrath effects or targeted creature/artifact removal you can cast on opponents’ permanents) so you can turn accumulated counters into an immediate board of Soldiers. In multiplayer it’s excellent for politicking—pass it around to buy favors—while in 1v1 it’s a steady two-card-per-turn engine you plan to cash out with removal. Add anthem effects or token synergies and you turn the soldiers into a real payoff.

Generated using gpt-5-mini · Updated at 2026-05-16 15:20:44 UTC