Home / Magic: The Gathering / Fallout / Walking Ballista
Walking Ballista
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Artifact Creature — Construct

Walking Ballista

rare · Artifact Creature — Construct · Fallout
$16.49
Low
$19.40
Market
$24.25
High

Oracle Text

This creature enters with X +1/+1 counters on it.
{4}: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.

Card Details

0/0Power / Toughness
{X}{X}Mana Cost
1Prints

Character Background

Walking Ballista reads like a cold, modular artillery piece: you pay {X}{X} to enter with X +1/+1 counters, you can spend {4} to grow it, and you can remove counters to ping any target—a design that functions as both incremental value and a deadly combo/finisher. In play it best supports combo and value-oriented control or midrange strategies: early X = 0 into a later investment or a huge X to threaten a one-card kill if you can generate enough mana. Deckbuilding-wise, it pairs extremely well with counter doublers and proliferate engines (Doubling Season, Hardened Scales, Contagion Engine, Evolution Sage) to amplify the initial investment, and it’s an obvious wincon with infinite mana lines because each removed counter is direct damage. Practically, use small X early as removal insurance and save mana to activate the {4} when you stabilize; in artifact or green decks prioritize tutors and ramp to reliably hit game-ending sizes without overcommitting.

Generated using gpt-5-mini

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Suggested Pricing
$16.49 - $24.25
At the current market price of $19.40.
Average Time to Sell
3 days
At the current market price of $19.40.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Walking Ballista reads like a cold, modular artillery piece: you pay {X}{X} to enter with X +1/+1 counters, you can spend {4} to grow it, and you can remove counters to ping any target—a design that functions as both incremental value and a deadly combo/finisher. In play it best supports combo and value-oriented control or midrange strategies: early X = 0 into a later investment or a huge X to threaten a one-card kill if you can generate enough mana. Deckbuilding-wise, it pairs extremely well with counter doublers and proliferate engines (Doubling Season, Hardened Scales, Contagion Engine, Evolution Sage) to amplify the initial investment, and it’s an obvious wincon with infinite mana lines because each removed counter is direct damage. Practically, use small X early as removal insurance and save mana to activate the {4} when you stabilize; in artifact or green decks prioritize tutors and ramp to reliably hit game-ending sizes without overcommitting.

Generated using gpt-5-mini · Updated at 2026-05-16 18:40:43 UTC

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