Vigor
Mana Cost:
Type: Creature — Elemental Incarnation
Oracle Text:
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Power/Toughness: 6/6
Rarity: rare
Prints: View all prints (1) →
Expansion: Fallout
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Vigor is a brutal midrange/value engine: a 6/6 trampler for 3GGG that thematically reads as an elemental embodiment of resilience, preventing damage to your other creatures and converting that harm into +1/+1 counters. That effect punishes both spot removal and mass damage-versus-your-side sweeps, turning opponents' removal into permanent growth, so Vigor best supports value- and board-centric midrange or creature-heavy aggro plans rather than pure combo. Build around +1/+1-counter synergies—Hardened Scales and Doubling Season make every prevented point worth substantially more—and include cards that care about counters (e.g., Craterhoof Behemoth finishers or Gavony Township). Remember Vigor doesn't protect itself, so slot protection like Swiftfoot Boots, Lightning Greaves, or Heroic Intervention, and exploit its recursion (it shuffles into your library when it dies) by pairing with card selection or top-deck manipulators. In short: protect the root, let removal feed your army, and maximize counter multipliers for explosive growth.
Generated using gpt-5-mini · Updated at 2026-05-16 09:20:49 UTC
