Home / Magic: The Gathering / Fallout / Vigor
Vigor
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Elemental Incarnation

Vigor

rare · Creature — Elemental Incarnation · Fallout
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

Card Details

6/6Power / Toughness
{3}{G}{G}{G}Mana Cost
8Prints

Character Background

Vigor is a powerful green finisher that best supports a value-oriented or go-wide midrange plan, especially in decks built to keep multiple creatures on the field and turn combat math in your favor. A 6/6 trampler for six mana is already respectable, but its real strength is that it makes your whole board much harder to remove in combat and combat-based damage sweeps, converting would-be damage into permanent growth. That means cards that deal damage to your own team, such as fight effects or repeatable damage engines, can become explosive with Vigor in play, since your creatures survive and grow instead of dying. In lore terms, it feels like a raw, untamed force of life that refuses to be extinguished, even when destroyed, since it returns to the library after hitting the graveyard. Build around creatures that want counters, protection from removal-light metas, and ways to pressure opponents while Vigor turns every skirmish into an advantage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Vigor is a powerful green finisher that best supports a value-oriented or go-wide midrange plan, especially in decks built to keep multiple creatures on the field and turn combat math in your favor. A 6/6 trampler for six mana is already respectable, but its real strength is that it makes your whole board much harder to remove in combat and combat-based damage sweeps, converting would-be damage into permanent growth. That means cards that deal damage to your own team, such as fight effects or repeatable damage engines, can become explosive with Vigor in play, since your creatures survive and grow instead of dying. In lore terms, it feels like a raw, untamed force of life that refuses to be extinguished, even when destroyed, since it returns to the library after hitting the graveyard. Build around creatures that want counters, protection from removal-light metas, and ways to pressure opponents while Vigor turns every skirmish into an advantage.

Generated using gpt-5.4-mini · Updated at 2026-08-11 13:10:44 UTC

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