Home / Magic: The Gathering / Fallout / Vault 12: The Necropolis
Vault 12: The Necropolis
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment — Saga

Vault 12: The Necropolis

rare · Enchantment — Saga · Fallout
$0.60
Low
$0.70
Market
$0.88
High

Oracle Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player gets three rad counters.
II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.

Card Details

-/-Power / Toughness
{4}{B}{B}Mana Cost
2Prints

Character Background

Vault 12: The Necropolis is a slow-burn value engine that rewards control and graveyard-friendly midrange shells, especially in decks already leaning into Zombie or Mutant tribal payoffs. The first chapter hands out rad counters to every player, which can look symmetrical, but it quietly seeds the second chapter for a huge token swing if you’ve built to leverage or amplify counters. Chapter II can flood the board with a startling number of 2/2 Zombie Mutants, often turning a stalled game into a decisive army, while Chapter III converts that horde into a lethal threat by placing two +1/+1 counters on every Zombie or Mutant you control. Best of all, the card naturally plays to a grindy plan: survive early, exploit the token burst, then close with anthem effects or sacrifice outlets. A strong deckbuilding tip is to pair it with cards that care about counters or token bodies, since even one extra rad counter cycle can dramatically raise the chapter II ceiling.

Generated using gpt-5.4-mini

Buy from sellers

Peer-to-peer marketplace offers

Seller
Condition
Quantity
Price

Have a copy to sell?

List it in under a minute and reach buyers already browsing this page.

List Vault 12: The Necropolis

Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.

  • No listing fees — CardFlippr takes a small cut only when your card sells.
  • Buyers message you directly through CardFlippr to arrange payment and shipping.
  • Pricing is suggested from the last 30 days of market activity, but you're always in control.
Login to Start Selling
Suggested Pricing
$0.60 - $0.88
At the current market price of $0.70.
Average Time to Sell
3 days
At the current market price of $0.70.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Vault 12: The Necropolis is a slow-burn value engine that rewards control and graveyard-friendly midrange shells, especially in decks already leaning into Zombie or Mutant tribal payoffs. The first chapter hands out rad counters to every player, which can look symmetrical, but it quietly seeds the second chapter for a huge token swing if you’ve built to leverage or amplify counters. Chapter II can flood the board with a startling number of 2/2 Zombie Mutants, often turning a stalled game into a decisive army, while Chapter III converts that horde into a lethal threat by placing two +1/+1 counters on every Zombie or Mutant you control. Best of all, the card naturally plays to a grindy plan: survive early, exploit the token burst, then close with anthem effects or sacrifice outlets. A strong deckbuilding tip is to pair it with cards that care about counters or token bodies, since even one extra rad counter cycle can dramatically raise the chapter II ceiling.

Generated using gpt-5.4-mini · Updated at 2026-08-11 13:10:43 UTC

Login to Sell