Viewing offers in Near Mint condition
Thrill-Kill Disciple
Oracle Text
Squad—{1}, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.)
When this creature dies, create a Junk token.
Card Details
Set
Character Background
Thrill-Kill Disciple is a clean fit for aggressive red decks that want to turn spare cards into overwhelming board presence. At three mana for a 3/2, it already pressures life totals, but Squad lets it scale into a true swarm threat when you can afford the discard cost, making it especially strong in aggro or midrange shells that recycle cards from the graveyard. In practice, the best use is often to cast it early without overcommitting, then reload later when you have excess lands or recursive fodder, since every copy that dies replaces itself with a Junk token for artifact synergies or value engines. It pairs well with rummage effects, Madness-style discard payoffs, and sacrifice outlets that turn the tokens into another resource layer. In a Fallout setting, the “mercenary” feel is apt: it is disposable pressure that keeps generating scrap even after the fight ends.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Thrill-Kill Disciple
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Thrill-Kill Disciple is a clean fit for aggressive red decks that want to turn spare cards into overwhelming board presence. At three mana for a 3/2, it already pressures life totals, but Squad lets it scale into a true swarm threat when you can afford the discard cost, making it especially strong in aggro or midrange shells that recycle cards from the graveyard. In practice, the best use is often to cast it early without overcommitting, then reload later when you have excess lands or recursive fodder, since every copy that dies replaces itself with a Junk token for artifact synergies or value engines. It pairs well with rummage effects, Madness-style discard payoffs, and sacrifice outlets that turn the tokens into another resource layer. In a Fallout setting, the “mercenary” feel is apt: it is disposable pressure that keeps generating scrap even after the fight ends.
Generated using gpt-5.4-mini · Updated at 2026-08-11 06:10:42 UTC
