Home / Magic: The Gathering / Fallout / Thrill-Kill Disciple
Thrill-Kill Disciple
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Human Mercenary

Thrill-Kill Disciple

rare · Creature — Human Mercenary · Fallout
$0.22
Low
$0.26
Market
$0.33
High

Oracle Text

Squad—{1}, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.)
When this creature dies, create a Junk token.

Card Details

3/2Power / Toughness
{2}{R}Mana Cost
1Prints

Character Background

Thrill-Kill Disciple fits best in an aggressive or sacrifice-focused value shell, where cheap bodies and death triggers keep pressure on while converting resources into board presence. A 3/2 for three mana is already respectable in red, but Squad makes it scale into a serious tempo swing if you can spare cards and mana; each extra copy arrives with the same body and the same “dies” trigger, so the opponent is forced to answer multiple threats at once. The Fallout flavor reads like a reckless Mercenary who turns violence into scrap, and the Junk token on death reinforces that grindy, scavenger-minded play pattern. In deckbuilding, pair it with discard outlets, recursion, or effects that sacrifice creatures on demand so you can cash in the copies before they’re removed. It also plays well with cards that care about artifacts if your build can turn Junk into fuel, making this a strong threat for red midrange or Rakdos-style attrition.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.22 - $0.33
At the current market price of $0.26.
Average Time to Sell
3 days
At the current market price of $0.26.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Thrill-Kill Disciple fits best in an aggressive or sacrifice-focused value shell, where cheap bodies and death triggers keep pressure on while converting resources into board presence. A 3/2 for three mana is already respectable in red, but Squad makes it scale into a serious tempo swing if you can spare cards and mana; each extra copy arrives with the same body and the same “dies” trigger, so the opponent is forced to answer multiple threats at once. The Fallout flavor reads like a reckless Mercenary who turns violence into scrap, and the Junk token on death reinforces that grindy, scavenger-minded play pattern. In deckbuilding, pair it with discard outlets, recursion, or effects that sacrifice creatures on demand so you can cash in the copies before they’re removed. It also plays well with cards that care about artifacts if your build can turn Junk into fuel, making this a strong threat for red midrange or Rakdos-style attrition.

Generated using gpt-5.4-mini · Updated at 2026-08-11 19:10:47 UTC

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