Temple of Triumph
Mana Cost: -
Type: Land
Oracle Text:
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {R} or {W}.
Power/Toughness: -/-
Rarity: rare
Prints: View all prints (1) →
Expansion: Fallout
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Temple of Triumph is a disciplined soldier’s gate: it enters tapped, but immediately grants you foresight with scry 1, smoothing draws so your next turn is more likely to hit the right colors and timing. In practice, that single scry is small yet meaningful in builds that care about consistency—especially red-white shells that want steady curve execution for reliable value or pressure. Since it produces {R} or {W}, it’s a core mana piece for aggressive and midrange game plans alike, supporting aggro’s need to stay on schedule and control’s need to avoid dead draws by digging one card deeper. To get the most out of it, pair Temple of Triumph with proactive filtering and low-mana spells (think cheap removal, combat tricks, and efficient threats) so missing one tempo point doesn’t snowball. Deckbuilding tip: include enough red/white sources to make the scry “work,” since the better your average draw quality, the more often your early tap land actually translates into a winning sequence.
Generated using gpt-5.4-nano · Updated at 2026-03-27 21:31:14 UTC
