Temple of Malady

Temple of Malady

Mana Cost: -

Type: Land

Oracle Text:
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {B} or {G}.

Power/Toughness: -/-

Rarity: rare

Prints: View all prints (1) →

Expansion: Fallout

Price ( USD): $0.72

USD: $0.72 · EUR: €0.57

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Temple of Malady is the kind of B/G dual land that quietly improves consistency: the body is simple—enters tapped, scry 1, tap for {B} or {G}—so it’s not for hyper-aggressive lists that need turn-one fixes, but it shines in midrange, control and value-focused strategies that can afford a tempo slip for a cleaner draw. The scry lets you sculpt your next turn and mitigate the pain of entering tapped, making it especially useful in decks that want predictable access to answers or threats; pair it with fetchlands (Verdant Catacombs/Bloodstained Mire) so you can shuffle away a poor scry if you later need to, or with graveyard/depth payoffs and delve spells where losing a tempo-sensitive land drop is less punishing. In deckbuilding, treat it as a 2–4 copy slot when B/G is a primary pair—play more if you value smoothing draws, fewer if you must hit early mana every game. Thematically, the “temple” grants a moment of clarity before you pay into decay, which is exactly the gameplay trade-off it offers.

Generated using gpt-5-mini · Updated at 2026-05-16 19:20:44 UTC