Viewing offers in Near Mint condition
Tainted Isle
Oracle Text
{T}: Add {C}.
{T}: Add {U} or {B}. Activate only if you control a Swamp.
Card Details
Set
Character Background
Tainted Isle is a subtle dual-purpose fixer that rewards running at least one Swamp; it taps for colorless unconditionally and becomes {U} or {B} if you control a Swamp. Thematically it reads as an island corrupted by black presence, and mechanically it's ideal for blue‑black control or tempo builds that need reliable access to both colors without committing too many colored lands. In practice, include 2–3 copies in decks that want early colorless mana but need splashable blue or black later; pair it with a single basic Swamp and one or two fetches (Evolving Wilds or Fabled Passage) to guarantee activation on turn two. It's less attractive in hyper-aggressive decks that require immediate colored pips, but in midrange or control it smooths draws and reduces painful color flood. It also synergizes with cards that care about you controlling a Swamp (graveyard synergies, sacrifice outlets) and with effects that make lands count as Swamps, turning Tainted Isle into a dependable conditional dual land.
Generated using gpt-5-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Tainted Isle
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Tainted Isle is a subtle dual-purpose fixer that rewards running at least one Swamp; it taps for colorless unconditionally and becomes {U} or {B} if you control a Swamp. Thematically it reads as an island corrupted by black presence, and mechanically it's ideal for blue‑black control or tempo builds that need reliable access to both colors without committing too many colored lands. In practice, include 2–3 copies in decks that want early colorless mana but need splashable blue or black later; pair it with a single basic Swamp and one or two fetches (Evolving Wilds or Fabled Passage) to guarantee activation on turn two. It's less attractive in hyper-aggressive decks that require immediate colored pips, but in midrange or control it smooths draws and reduces painful color flood. It also synergizes with cards that care about you controlling a Swamp (graveyard synergies, sacrifice outlets) and with effects that make lands count as Swamps, turning Tainted Isle into a dependable conditional dual land.
Generated using gpt-5-mini · Updated at 2026-05-16 20:40:46 UTC
