Synth Infiltrator

Synth Infiltrator

Mana Cost: {3}{U}{U}

Type: Artifact Creature — Synth

Oracle Text:
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
You may have this creature enter as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.

Power/Toughness: 0/0

Rarity: rare

Prints: View all prints (1) →

Expansion: Fallout

Price ( USD): $0.26

USD: $0.26 · EUR: €0.25

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Synth Infiltrator reads like a covert mimic—an artificial agent built to slip into enemy lines by becoming whatever threat matters most—and that flavor matches a clear gameplay identity: value- and combo-oriented midrange control. Its Improvise cost makes it perfect for artifact-focused blue decks that want big, flexible bodies without overcommitting mana, so include a dense suite of mana rocks (Sol Ring, Izzet Signet, Talisman of Progress) and cheap artifact creatures to both accelerate and pay for it. In practice you build around copying high-impact ETB or static creatures—think Mulldrifter or Consecrated Sphinx for raw advantage, Solemn Simulacrum for tempo, or a token engine for immediate board presence—and then protect or recur the Infiltrator with blink effects (Cloudshift/Displace) or artifact recursion (Emry-style effects). Because it remains an artifact in addition to copied types, it also plugs into artifact synergies and improvise loops, making it a reliable value piece that enables combo finishes or stabilizes control matchups.

Generated using gpt-5-mini · Updated at 2026-05-16 17:20:44 UTC