Home / Magic: The Gathering / Fallout / Synth Eradicator
Synth Eradicator
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Artifact Creature — Synth Soldier

Synth Eradicator

rare · Artifact Creature — Synth Soldier · Fallout
$0.26
Low
$0.30
Market
$0.38
High

Oracle Text

Haste
Whenever this creature attacks, exile the top card of your library. You may get {E}{E} (two energy counters). If you don't, you may play that card this turn.
{T}, Pay {E}{E}{E}: This creature deals 3 damage to any target.

Card Details

3/3Power / Toughness
{2}{R}Mana Cost
4Prints

Character Background

Synth Eradicator is a cleanly aggressive Fallout-era threat that fits best in a tempo or low-curve aggro shell, where haste and immediate pressure matter most. A 3/3 for three already demands an answer, and its attack trigger turns every swing into either card access or energy scaling, letting you keep momentum instead of running out of gas. The choice between taking {E}{E} and playing the exiled card makes it flexible: in energy-heavy builds, it becomes a repeatable damage engine; in more traditional red decks, it can function as pseudo-card advantage by letting you cast the exiled card that turn. The activated ability is especially strong if you can generate extra energy consistently, since 3 damage to any target can clear blockers, finish planeswalkers, or close games. Pair it with cheap red energy sources and cards that reward attacking to maximize both pressure and resource conversion.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.26 - $0.38
At the current market price of $0.30.
Average Time to Sell
3 days
At the current market price of $0.30.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Synth Eradicator is a cleanly aggressive Fallout-era threat that fits best in a tempo or low-curve aggro shell, where haste and immediate pressure matter most. A 3/3 for three already demands an answer, and its attack trigger turns every swing into either card access or energy scaling, letting you keep momentum instead of running out of gas. The choice between taking {E}{E} and playing the exiled card makes it flexible: in energy-heavy builds, it becomes a repeatable damage engine; in more traditional red decks, it can function as pseudo-card advantage by letting you cast the exiled card that turn. The activated ability is especially strong if you can generate extra energy consistently, since 3 damage to any target can clear blockers, finish planeswalkers, or close games. Pair it with cheap red energy sources and cards that reward attacking to maximize both pressure and resource conversion.

Generated using gpt-5.4-mini · Updated at 2026-08-11 01:10:43 UTC

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