Home / Magic: The Gathering / Fallout / Super Mutant Scavenger
Super Mutant Scavenger
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Mutant Warrior

Super Mutant Scavenger

uncommon · Creature — Mutant Warrior · Fallout
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Trample
When this creature enters or dies, return up to one target Aura or Equipment card from your graveyard to your hand.

Card Details

5/5Power / Toughness
{4}{G}Mana Cost
1Prints

Character Background

Super Mutant Scavenger fits neatly into a value-oriented midrange plan, where a sturdy body keeps pressure on the board while its built-in recursion turns trades into advantage. A 5/5 trampler for five mana is already respectable, but the real draw is the ability to recover an Aura or Equipment from your graveyard when it enters or dies, making it a resilient threat in a deck that wants to suit up creatures repeatedly. In Fallout’s wasteland tone, it feels like a hulking salvager dragging useful gear out of the ruins, and that theme translates well to gameplay: every removal spell aimed at it can still leave you ahead. Pair it with cheap Equipment, combat tricks, or Auras that increase its threat level, and consider sacrifice outlets or self-mill to reuse the trigger on demand. It shines in grindy decks that want steady inevitability rather than all-in aggression.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Super Mutant Scavenger fits neatly into a value-oriented midrange plan, where a sturdy body keeps pressure on the board while its built-in recursion turns trades into advantage. A 5/5 trampler for five mana is already respectable, but the real draw is the ability to recover an Aura or Equipment from your graveyard when it enters or dies, making it a resilient threat in a deck that wants to suit up creatures repeatedly. In Fallout’s wasteland tone, it feels like a hulking salvager dragging useful gear out of the ruins, and that theme translates well to gameplay: every removal spell aimed at it can still leave you ahead. Pair it with cheap Equipment, combat tricks, or Auras that increase its threat level, and consider sacrifice outlets or self-mill to reuse the trigger on demand. It shines in grindy decks that want steady inevitability rather than all-in aggression.

Generated using gpt-5.4-mini · Updated at 2026-08-11 02:10:44 UTC

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