Home / Magic: The Gathering / Fallout / Struggle for Project Purity
Struggle for Project Purity
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment

Struggle for Project Purity

rare · Enchantment · Fallout
$3.16
Low
$3.72
Market
$4.65
High

Oracle Text

As this enchantment enters, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.

Card Details

-/-Power / Toughness
{3}{U}Mana Cost
1Prints

Character Background

Struggle for Project Purity is a classic Fallout-flavored control/value engine, asking you to choose whether you want to “fund” the table or fortify yourself against aggression. The Brotherhood mode is best in a slower control or midrange shell: every upkeep you let opponents replace a card, but you break parity by drawing a full pile yourself, which is excellent with punishment pieces or effects that tax extra cards from enemies. The Enclave mode is more defensive and fits tempo or pillow-fort strategies, since it makes attacking you far less appealing by supercharging rad counters on each attacker’s controller; pair it with other deterrents so opponents are pressured to send creatures elsewhere. In Commander, this card shines when your deck can either exploit card advantage with wheels and hand-size payoffs, or stall combat long enough to turn the table’s impatience against them.

Generated using gpt-5.4-mini

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Suggested Pricing
$3.16 - $4.65
At the current market price of $3.72.
Average Time to Sell
3 days
At the current market price of $3.72.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Struggle for Project Purity is a classic Fallout-flavored control/value engine, asking you to choose whether you want to “fund” the table or fortify yourself against aggression. The Brotherhood mode is best in a slower control or midrange shell: every upkeep you let opponents replace a card, but you break parity by drawing a full pile yourself, which is excellent with punishment pieces or effects that tax extra cards from enemies. The Enclave mode is more defensive and fits tempo or pillow-fort strategies, since it makes attacking you far less appealing by supercharging rad counters on each attacker’s controller; pair it with other deterrents so opponents are pressured to send creatures elsewhere. In Commander, this card shines when your deck can either exploit card advantage with wheels and hand-size payoffs, or stall combat long enough to turn the table’s impatience against them.

Generated using gpt-5.4-mini · Updated at 2026-08-11 06:40:43 UTC

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