Home / Magic: The Gathering / Fallout / Screeching Scorchbeast
Screeching Scorchbeast
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Bat Mutant

Screeching Scorchbeast

rare · Creature — Bat Mutant · Fallout
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Flying, menace
Whenever this creature attacks, each player gets two rad counters.
Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.

Card Details

5/5Power / Toughness
{4}{B}{B}Mana Cost
1Prints

Character Background

Screeching Scorchbeast is a classic Fallout-flavored finisher for a black midrange or value deck that wants to turn a board stall into a clock. A 5/5 flyer with menace already pressures life totals, and the attack trigger adds rad counters to everyone, which can quietly accelerate the game toward a resource-race in your favor while making opponents feel time slipping away. The real payoff, though, is the milling clause: whenever nonland cards hit a graveyard, it can cash in on that churn to make Zombie Mutants, giving you evasive damage up top and a ground army below. This makes it especially strong with self-mill, loot effects, or repeatable mill engines like discard-to-draw spells and graveyard-fill cards. Because the token trigger only works once each turn, focus on consistent milling across turns rather than burst piles, and pair it with sacrifice outlets or anthem effects to turn incidental zombies into a real inevitability engine.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Screeching Scorchbeast is a classic Fallout-flavored finisher for a black midrange or value deck that wants to turn a board stall into a clock. A 5/5 flyer with menace already pressures life totals, and the attack trigger adds rad counters to everyone, which can quietly accelerate the game toward a resource-race in your favor while making opponents feel time slipping away. The real payoff, though, is the milling clause: whenever nonland cards hit a graveyard, it can cash in on that churn to make Zombie Mutants, giving you evasive damage up top and a ground army below. This makes it especially strong with self-mill, loot effects, or repeatable mill engines like discard-to-draw spells and graveyard-fill cards. Because the token trigger only works once each turn, focus on consistent milling across turns rather than burst piles, and pair it with sacrifice outlets or anthem effects to turn incidental zombies into a real inevitability engine.

Generated using gpt-5.4-mini · Updated at 2026-08-11 13:40:44 UTC

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