Home / Magic: The Gathering / Fallout / Scavenger Grounds
Scavenger Grounds
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Land — Desert

Scavenger Grounds

rare · Land — Desert · Fallout
$1.30
Low
$1.53
Market
$1.91
High

Oracle Text

{T}: Add {C}.
{2}, {T}, Sacrifice a Desert: Exile all graveyards.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Scavenger Grounds is a slow, deliberate piece of graveyard hate: it provides a colorless pip but its real purpose is a one‑shot exile of all graveyards for {2} and a Desert sacrifice, a tool that best supports control, prison or tempo decks that need to shut down reanimator, dredge or delve/combo lines. Thematically it reads like a ritual cleanse of the sands, and practically you should treat it like a sideboard or mid‑to‑late‑game answer — don’t build your deck around graveyard synergies if you plan to play it. Deckbuilding tip: include at least two other Deserts (or ways to recur lands) so you can spare one and still have access to the effect; pair it with cheap colorless ramp (e.g., mana rocks) to pay the {2} without falling behind; in multiplayer it’s especially powerful because it clears every yard at once. Avoid putting Scavenger Grounds in decks reliant on their own graveyard or in hyper‑aggressive shells that can’t buy time to cast it.

Generated using gpt-5-mini

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Suggested Pricing
$1.30 - $1.91
At the current market price of $1.53.
Average Time to Sell
3 days
At the current market price of $1.53.

Public Decks Using This Card

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Character Background

Scavenger Grounds is a slow, deliberate piece of graveyard hate: it provides a colorless pip but its real purpose is a one‑shot exile of all graveyards for {2} and a Desert sacrifice, a tool that best supports control, prison or tempo decks that need to shut down reanimator, dredge or delve/combo lines. Thematically it reads like a ritual cleanse of the sands, and practically you should treat it like a sideboard or mid‑to‑late‑game answer — don’t build your deck around graveyard synergies if you plan to play it. Deckbuilding tip: include at least two other Deserts (or ways to recur lands) so you can spare one and still have access to the effect; pair it with cheap colorless ramp (e.g., mana rocks) to pay the {2} without falling behind; in multiplayer it’s especially powerful because it clears every yard at once. Avoid putting Scavenger Grounds in decks reliant on their own graveyard or in hyper‑aggressive shells that can’t buy time to cast it.

Generated using gpt-5-mini · Updated at 2026-05-16 11:20:44 UTC

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