Viewing offers in Near Mint condition
Scavenger Grounds
Oracle Text
{T}: Add {C}.
{2}, {T}, Sacrifice a Desert: Exile all graveyards.
Card Details
Set
Character Background
Scavenger Grounds is a slow, deliberate piece of graveyard hate: it provides a colorless pip but its real purpose is a one‑shot exile of all graveyards for {2} and a Desert sacrifice, a tool that best supports control, prison or tempo decks that need to shut down reanimator, dredge or delve/combo lines. Thematically it reads like a ritual cleanse of the sands, and practically you should treat it like a sideboard or mid‑to‑late‑game answer — don’t build your deck around graveyard synergies if you plan to play it. Deckbuilding tip: include at least two other Deserts (or ways to recur lands) so you can spare one and still have access to the effect; pair it with cheap colorless ramp (e.g., mana rocks) to pay the {2} without falling behind; in multiplayer it’s especially powerful because it clears every yard at once. Avoid putting Scavenger Grounds in decks reliant on their own graveyard or in hyper‑aggressive shells that can’t buy time to cast it.
Generated using gpt-5-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Scavenger Grounds
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Scavenger Grounds is a slow, deliberate piece of graveyard hate: it provides a colorless pip but its real purpose is a one‑shot exile of all graveyards for {2} and a Desert sacrifice, a tool that best supports control, prison or tempo decks that need to shut down reanimator, dredge or delve/combo lines. Thematically it reads like a ritual cleanse of the sands, and practically you should treat it like a sideboard or mid‑to‑late‑game answer — don’t build your deck around graveyard synergies if you plan to play it. Deckbuilding tip: include at least two other Deserts (or ways to recur lands) so you can spare one and still have access to the effect; pair it with cheap colorless ramp (e.g., mana rocks) to pay the {2} without falling behind; in multiplayer it’s especially powerful because it clears every yard at once. Avoid putting Scavenger Grounds in decks reliant on their own graveyard or in hyper‑aggressive shells that can’t buy time to cast it.
Generated using gpt-5-mini · Updated at 2026-05-16 11:20:44 UTC
