Home / Magic: The Gathering / Fallout / Roadside Reliquary
Roadside Reliquary
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Land

Roadside Reliquary

uncommon · Land · Fallout
$0.24
Low
$0.28
Market
$0.35
High

Oracle Text

{T}: Add {C}.
{2}, {T}, Sacrifice this land: Draw a card if you control an artifact. Draw a card if you control an enchantment.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Roadside Reliquary is a quietly excellent value land for Magic: The Gathering’s Fallout set, fitting the wasteland theme of scavenged keepsakes and improvised utility. On its face, it is just a colorless land, but the late-game sacrifice ability turns spare mana into card advantage, making it especially appealing in control, midrange, and artifact-enchantment shells that want to keep resources flowing. Because it can draw two cards if you control both an artifact and an enchantment, it rewards deckbuilding around permanent types rather than raw mana production. Think clue tokens, Treasures, sagas, equipment, and enchantment-based engines; even a single artifact or enchantment still makes the activation meaningful. In practice, it helps smooth flood in grindy games and gives slow decks a low-opportunity-cost way to convert excess lands into gas. If your list can reliably maintain board presence with those permanent types, this land becomes a strong one-shot refill rather than just a tapped source of {C}.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.24 - $0.35
At the current market price of $0.28.
Average Time to Sell
3 days
At the current market price of $0.28.

Public Decks Using This Card

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Character Background

Roadside Reliquary is a quietly excellent value land for Magic: The Gathering’s Fallout set, fitting the wasteland theme of scavenged keepsakes and improvised utility. On its face, it is just a colorless land, but the late-game sacrifice ability turns spare mana into card advantage, making it especially appealing in control, midrange, and artifact-enchantment shells that want to keep resources flowing. Because it can draw two cards if you control both an artifact and an enchantment, it rewards deckbuilding around permanent types rather than raw mana production. Think clue tokens, Treasures, sagas, equipment, and enchantment-based engines; even a single artifact or enchantment still makes the activation meaningful. In practice, it helps smooth flood in grindy games and gives slow decks a low-opportunity-cost way to convert excess lands into gas. If your list can reliably maintain board presence with those permanent types, this land becomes a strong one-shot refill rather than just a tapped source of {C}.

Generated using gpt-5.4-mini · Updated at 2026-08-11 07:10:42 UTC

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