Home / Magic: The Gathering / Fallout / Rex, Cyber-Hound
Rex, Cyber-Hound
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Artifact Creature — Robot Dog

Rex, Cyber-Hound

rare · Legendary Artifact Creature — Robot Dog · Fallout
$0.56
Low
$0.66
Market
$0.83
High

Oracle Text

Whenever Rex deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters).
Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.
Rex has all activated abilities of all cards in exile with brain counters on them.

Card Details

2/2Power / Toughness
{1}{W}{U}Mana Cost
4Prints

Character Background

Rex, Cyber-Hound fits best in a tempo-control shell that can protect a small evasive threat while turning incremental combat damage into advantage. A 2/2 for {1}{W}{U} is modest, but the payoff is real: every hit mills the opponent and fuels two energy, which then cashes in to steal abilities from graveyard creatures as sorcery-speed exile. That makes Rex excellent in decks that want to grind and adapt, especially alongside looters, self-mill, or removal-heavy lists that naturally stock graveyards with useful activated abilities. Look for creatures with strong tap abilities, repeatable utility, or activated effects that scale well once exiled—Rex can turn a dead card into a toolbox piece. Flying or evasion support is especially valuable, since repeated combat damage is what keeps the engine running. In practice, Rex rewards careful sequencing: pressure early, remove threats, then recycle the best abilities on the table to out-value the opponent.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.56 - $0.83
At the current market price of $0.66.
Average Time to Sell
3 days
At the current market price of $0.66.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Rex, Cyber-Hound fits best in a tempo-control shell that can protect a small evasive threat while turning incremental combat damage into advantage. A 2/2 for {1}{W}{U} is modest, but the payoff is real: every hit mills the opponent and fuels two energy, which then cashes in to steal abilities from graveyard creatures as sorcery-speed exile. That makes Rex excellent in decks that want to grind and adapt, especially alongside looters, self-mill, or removal-heavy lists that naturally stock graveyards with useful activated abilities. Look for creatures with strong tap abilities, repeatable utility, or activated effects that scale well once exiled—Rex can turn a dead card into a toolbox piece. Flying or evasion support is especially valuable, since repeated combat damage is what keeps the engine running. In practice, Rex rewards careful sequencing: pressure early, remove threats, then recycle the best abilities on the table to out-value the opponent.

Generated using gpt-5.4-mini · Updated at 2026-08-11 01:10:47 UTC

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