Home / Magic: The Gathering / Fallout / Radstorm
Radstorm
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Instant

Radstorm

rare · Instant · Fallout
$5.12
Low
$6.02
Market
$7.52
High

Oracle Text

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Card Details

-/-Power / Toughness
{3}{U}Mana Cost
4Prints

Character Background

Radstorm is a quintessential Fallout-flavored Magic spell: a sudden, chaotic burst of irradiated power that rewards players for turning a busy stack into an even bigger disaster. In play, it best supports combo and value-oriented control decks, especially shells that can cheaply chain spells before casting it. Storm means every spell you’ve fired off earlier in the turn turns Radstorm into a miniature escalation event, while proliferate lets you cash in on the resulting chaos by growing planeswalkers, reloading poison counters, advancing sagas, or adding loyalty and charge counters at once. It shines in decks that already want to cast cantrips, free interaction, or rituals, and it pairs well with artifacts or planeswalkers that care about counters. The biggest tip is to build around board states that profit from incremental counter growth, because even one copy can swing a game, and multiple storm copies can snowball an advantage into a decisive endgame.

Generated using gpt-5.4-mini

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Suggested Pricing
$5.12 - $7.52
At the current market price of $6.02.
Average Time to Sell
3 days
At the current market price of $6.02.

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Character Background

Radstorm is a quintessential Fallout-flavored Magic spell: a sudden, chaotic burst of irradiated power that rewards players for turning a busy stack into an even bigger disaster. In play, it best supports combo and value-oriented control decks, especially shells that can cheaply chain spells before casting it. Storm means every spell you’ve fired off earlier in the turn turns Radstorm into a miniature escalation event, while proliferate lets you cash in on the resulting chaos by growing planeswalkers, reloading poison counters, advancing sagas, or adding loyalty and charge counters at once. It shines in decks that already want to cast cantrips, free interaction, or rituals, and it pairs well with artifacts or planeswalkers that care about counters. The biggest tip is to build around board states that profit from incremental counter growth, because even one copy can swing a game, and multiple storm copies can snowball an advantage into a decisive endgame.

Generated using gpt-5.4-mini · Updated at 2026-08-11 22:20:42 UTC

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