Home / Magic: The Gathering / Fallout / Powder Ganger
Powder Ganger
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Human Rogue

Powder Ganger

rare · Creature — Human Rogue · Fallout
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.)
When this creature enters, destroy up to one target artifact.

Card Details

2/2Power / Toughness
{2}{R}Mana Cost
1Prints

Character Background

Powder Ganger fits the Fallout crossover perfectly: a reckless Human Rogue who turns every entrance into a bit of organized chaos, blowing up an artifact and bringing backup if you pay for Squad. In gameplay terms, this is best in an aggressive or midrange value deck, where a 2/2 body plus repeatable artifact removal can swing tempo immediately. Even at base rate, it trades up by answering a key piece of opposing ramp, equipment, or utility artifacts; with Squad, it becomes much more dangerous, since each token copy also enters and destroys up to one artifact, creating a burst of card advantage and board impact. That makes it especially appealing in decks that can produce extra mana or want to go wide with red creature synergies. Pair it with sacrifice outlets, anthem effects, or blink-style support to maximize the value of multiple bodies entering, and consider it a strong sideboard-style maindeck option in artifact-heavy metas.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Powder Ganger fits the Fallout crossover perfectly: a reckless Human Rogue who turns every entrance into a bit of organized chaos, blowing up an artifact and bringing backup if you pay for Squad. In gameplay terms, this is best in an aggressive or midrange value deck, where a 2/2 body plus repeatable artifact removal can swing tempo immediately. Even at base rate, it trades up by answering a key piece of opposing ramp, equipment, or utility artifacts; with Squad, it becomes much more dangerous, since each token copy also enters and destroys up to one artifact, creating a burst of card advantage and board impact. That makes it especially appealing in decks that can produce extra mana or want to go wide with red creature synergies. Pair it with sacrifice outlets, anthem effects, or blink-style support to maximize the value of multiple bodies entering, and consider it a strong sideboard-style maindeck option in artifact-heavy metas.

Generated using gpt-5.4-mini · Updated at 2026-08-11 19:10:47 UTC

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