Plasma Caster

Plasma Caster

Mana Cost: {1}{R}

Type: Artifact — Equipment

Oracle Text:
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you get {E}{E} (two energy counters).
Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, this Equipment deals 1 damage to it.
Equip {2}

Power/Toughness: -/-

Rarity: rare

Prints: View all prints (4) →

Expansion: Fallout

Price ( USD): $0.26

USD: $0.26 · EUR: €0.23

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Plasma Caster feels like a scrappy, unpredictable energy sidearm from the Fallout tech pool: a cheap {1}{R} Equipment that nudges a creature’s stats while funneling energy whenever it attacks. Functionally it best supports aggressive tempo/value builds that attack early and often — the equipped attacker creates {E}{E} each combat, which can immediately be spent to attempt to exile a blocking creature (coin flip) or at least chip it for 1. Practical deckbuilding: pair it with deathtouch attackers so the "loss" result still kills small blockers, or with creatures that have evasion (trample, flying, menace) so you turn an exile chance into consistent damage through. It also plays well in energy synergies and pay-to-trigger archetypes, and benefits from instant-speed equip enablers like Leonin Shikari so you can hop the wand between attackers post-blocking. Expect tempo swings rather than guaranteed removal; design your list to leverage repeated, low-cost interactions and the occasional catastrophe of a coin win.

Generated using gpt-5-mini · Updated at 2026-05-16 15:40:47 UTC