Home / Magic: The Gathering / Fallout / Pip-Boy 3000
Pip-Boy 3000
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Artifact — Equipment

Pip-Boy 3000

rare · Artifact — Equipment · Fallout
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Whenever equipped creature attacks, choose one —
• Sort Inventory — Draw a card, then discard a card.
• Pick a Perk — Put a +1/+1 counter on that creature.
• Check Map — Untap up to two target lands.
Equip {2}

Card Details

-/-Power / Toughness
{1}Mana Cost
1Prints

Character Background

Pip-Boy 3000 is a classic value engine in equipment form, turning every attack into a flexible decision that can push tempo, smooth draws, or accelerate mana. In practice, it best supports midrange and tempo decks that want to keep pressure on while generating incremental advantage. “Sort Inventory” loots for card selection, helping dig to removal or threats; “Pick a Perk” permanently grows an attacker, which is especially strong on evasive creatures or double strikers; and “Check Map” can effectively rebate mana by untapping two lands, letting you deploy postcombat spells or hold up interaction. It shines with cheap, resilient creatures, especially ones that attack safely and repeatedly, and it pairs well with token makers or vigilance creatures that can keep applying pressure. Because the equip cost is modest, you can move it around as needed, but the real strength is in sticking it on a creature that survives combat and attacks every turn.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Pip-Boy 3000 is a classic value engine in equipment form, turning every attack into a flexible decision that can push tempo, smooth draws, or accelerate mana. In practice, it best supports midrange and tempo decks that want to keep pressure on while generating incremental advantage. “Sort Inventory” loots for card selection, helping dig to removal or threats; “Pick a Perk” permanently grows an attacker, which is especially strong on evasive creatures or double strikers; and “Check Map” can effectively rebate mana by untapping two lands, letting you deploy postcombat spells or hold up interaction. It shines with cheap, resilient creatures, especially ones that attack safely and repeatedly, and it pairs well with token makers or vigilance creatures that can keep applying pressure. Because the equip cost is modest, you can move it around as needed, but the real strength is in sticking it on a creature that survives combat and attacks every turn.

Generated using gpt-5.4-mini · Updated at 2026-08-11 09:40:45 UTC

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