Nuclear Fallout

Nuclear Fallout

Mana Cost: {X}{B}{B}

Type: Sorcery

Oracle Text:
Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.

Power/Toughness: -/-

Rarity: rare

Prints: View all prints (1) →

Expansion: Fallout

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Nuclear Fallout is a rare XBB sorcery that reads like a brutal board wipe with baggage: by giving every creature effectively -2X/-2X until end of turn you gain a flexible mass-removal tool that scales from trading with wide swarms to outright clearing the battlefield at high X, but each player also gains X rad counters, so it forces a trade of tempo for a token cost. It best supports control and midrange game plans that need a reliable reset—tempo lists can use small X values as cheap answers—while reanimator or value decks can turn the self-inflicted damage into an advantage. Deckbuilding tip: include graveyard recursion and a few indestructible or hard-to-remove finishers, or sacrifice outlets to harvest dies-for-value, and consider cards that remove, exploit, or proliferate rad counters to minimize the drawback. Remember it’s sorcery speed: choose X to kill your opponent’s board efficiently rather than overcommitting mana you could’ve spent on protecting your own long-term position.

Generated using gpt-5-mini · Updated at 2026-05-16 20:40:45 UTC