Nesting Grounds

Nesting Grounds

Mana Cost: -

Type: Land

Oracle Text:
{T}: Add {C}.
{1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.

Power/Toughness: -/-

Rarity: rare

Prints: View all prints (1) →

Expansion: Fallout

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Nesting Grounds reads like a quiet aviary for counters — a land that pays the freight to relocate a single counter at sorcery speed — and that narrow, repeatable utility best supports value- and combo-oriented decks that manipulate +1/+1, charge, or similar counters. Because it taps for colorless it slips easily into any color identity, letting you funnel counters onto Walking Ballista, Hangarback Walker, or a planeswalker to enable lethal activations or accelerate ultimates; pair it with proliferate engines like Contagion Clasp/Contagion Engine or with Doubling Season/Hardened Scales to dramatically amplify each transfer. The sorcery timing forces planning, so include ways to generate extra opportunities (proliferators, blink/recursion, or multiple copies of the land) and consider sac outlets or modular creatures to convert accumulated counters into board presence or direct damage. In short, Nesting Grounds is a slow-but-powerful toolkit card for decks that win by concentrating counters into key pieces rather than by raw tempo or early aggression.

Generated using gpt-5-mini · Updated at 2026-05-16 12:40:42 UTC