Home / Magic: The Gathering / Fallout / Nerd Rage
Nerd Rage
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment — Aura

Nerd Rage

uncommon · Enchantment — Aura · Fallout
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Enchant creature
When this Aura enters, draw two cards.
Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."

Card Details

-/-Power / Toughness
{2}{U}Mana Cost
1Prints

Character Background

Nerd Rage is a classic blue value engine wrapped in Fallout-flavored spite: it rewards patience, card hoarding, and a creature that can survive long enough to turn a cluttered hand into a weapon. Best suited to control or midrange-value shells, it immediately replaces itself with two cards, so even if the enchanted creature later gets removed, you’ve already softened the tempo loss. The real payoff is in decks that naturally draw extra cards or can protect a single threat, since ten cards in hand turns any attack into a massive +10/+10 burst. Pair it with evasive creatures, flash threats, or cheap countermagic to hold resources while setting up the swing. It also plays well with looter effects and wheel-style draw engines that refill your grip quickly. In short, this Aura asks you to play like a bunker: stall, stockpile, then unleash one absurdly oversized attack when the moment is right.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Nerd Rage is a classic blue value engine wrapped in Fallout-flavored spite: it rewards patience, card hoarding, and a creature that can survive long enough to turn a cluttered hand into a weapon. Best suited to control or midrange-value shells, it immediately replaces itself with two cards, so even if the enchanted creature later gets removed, you’ve already softened the tempo loss. The real payoff is in decks that naturally draw extra cards or can protect a single threat, since ten cards in hand turns any attack into a massive +10/+10 burst. Pair it with evasive creatures, flash threats, or cheap countermagic to hold resources while setting up the swing. It also plays well with looter effects and wheel-style draw engines that refill your grip quickly. In short, this Aura asks you to play like a bunker: stall, stockpile, then unleash one absurdly oversized attack when the moment is right.

Generated using gpt-5.4-mini · Updated at 2026-08-11 12:20:44 UTC

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