Home / Magic: The Gathering / Fallout / Mossfire Valley
Mossfire Valley
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Land

Mossfire Valley

rare · Land · Fallout
$0.22
Low
$0.26
Market
$0.33
High

Oracle Text

{1}, {T}: Add {R}{G}.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Mossfire Valley is a rare land that asks you to spend one mana to tap for {R}{G}, thematically fitting as a place where smoldering life requires a spark to unleash both heat and growth. Practically, it best supports midrange and ramp/value game plans that can afford a short-term tempo investment for reliable two‑color acceleration—it's a poor fit for ultra‑fast aggro but excellent for decks that want explosive midgame turns or consistent color fixing. It pairs especially well with untap effects or cards that let you play extra lands, because those negate the activation tax, and with mana rocks or ramp creatures that cover the initial cost so the land becomes pure acceleration. Deckbuilding tip: run 2–3 copies in a 22–26 land shell alongside basic forests and mountains (or fetches) so you don’t intermittently flood on the activation tax, and include at least a couple of untap or mana‑doubling elements if you intend to lean heavily on Mossfire Valley as a primary two‑color source.

Generated using gpt-5-mini

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Suggested Pricing
$0.22 - $0.33
At the current market price of $0.26.
Average Time to Sell
3 days
At the current market price of $0.26.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Mossfire Valley is a rare land that asks you to spend one mana to tap for {R}{G}, thematically fitting as a place where smoldering life requires a spark to unleash both heat and growth. Practically, it best supports midrange and ramp/value game plans that can afford a short-term tempo investment for reliable two‑color acceleration—it's a poor fit for ultra‑fast aggro but excellent for decks that want explosive midgame turns or consistent color fixing. It pairs especially well with untap effects or cards that let you play extra lands, because those negate the activation tax, and with mana rocks or ramp creatures that cover the initial cost so the land becomes pure acceleration. Deckbuilding tip: run 2–3 copies in a 22–26 land shell alongside basic forests and mountains (or fetches) so you don’t intermittently flood on the activation tax, and include at least a couple of untap or mana‑doubling elements if you intend to lean heavily on Mossfire Valley as a primary two‑color source.

Generated using gpt-5-mini · Updated at 2026-05-16 13:20:43 UTC

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