Home / Magic: The Gathering / Fallout / Mirelurk Queen
Mirelurk Queen
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Crab Mutant

Mirelurk Queen

rare · Creature — Crab Mutant · Fallout
$0.57
Low
$0.67
Market
$0.84
High

Oracle Text

Vigilance
When this creature enters, target player gets two rad counters.
Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on this creature. This ability triggers only once each turn.

Card Details

4/4Power / Toughness
{4}{U}Mana Cost
4Prints

Character Background

Mirelurk Queen feels like a radioactive midrange value engine—at {4}{U} it's a 4/4 with vigilance that taxes whoever it touches by giving a target player two rad counters on entry, a flavorful hit of irradiated presence and a small tempo/attrition play against opponents that care about rads. Its real engine is the once-per-turn mill trigger: whenever one or more nonland cards are milled you draw and it gains a +1/+1 counter, which turns steady milling into recurring card advantage and a growing blocker/attacker. This card best supports value and midrange control shells that can reliably mill at least one card per turn rather than one-shot huge mills (those are wasted beyond the first trigger); think repeatable small-mill effects or cheap self-mill cantrips to fuel the Queen, and include counterspells or protection to keep it alive. Synergize with graveyard payoffs (dredge/reanimation targets) and Fallout cards that exploit rad counters; avoid relying on raw aggro—Mirelurk Queen wins by attrition and incremental advantage.

Generated using gpt-5-mini

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Suggested Pricing
$0.57 - $0.84
At the current market price of $0.67.
Average Time to Sell
3 days
At the current market price of $0.67.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Mirelurk Queen feels like a radioactive midrange value engine—at {4}{U} it's a 4/4 with vigilance that taxes whoever it touches by giving a target player two rad counters on entry, a flavorful hit of irradiated presence and a small tempo/attrition play against opponents that care about rads. Its real engine is the once-per-turn mill trigger: whenever one or more nonland cards are milled you draw and it gains a +1/+1 counter, which turns steady milling into recurring card advantage and a growing blocker/attacker. This card best supports value and midrange control shells that can reliably mill at least one card per turn rather than one-shot huge mills (those are wasted beyond the first trigger); think repeatable small-mill effects or cheap self-mill cantrips to fuel the Queen, and include counterspells or protection to keep it alive. Synergize with graveyard payoffs (dredge/reanimation targets) and Fallout cards that exploit rad counters; avoid relying on raw aggro—Mirelurk Queen wins by attrition and incremental advantage.

Generated using gpt-5-mini · Updated at 2026-05-16 10:20:45 UTC

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