Marshal's Anthem

Marshal's Anthem

Mana Cost: {2}{W}{W}

Type: Enchantment

Oracle Text:
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Creatures you control get +1/+1.
When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.

Power/Toughness: -/-

Rarity: rare

Prints: View all prints (1) →

Expansion: Fallout

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Marshal's Anthem reads like a battlefield hymn: it faintly narrates a commander who rallies fallen soldiers back into the fray while granting every creature a steady +1/+1, making it a natural fit for value-oriented midrange or reanimator-style decks that want to convert a stocked graveyard into an immediate army. The multikicker lets you scale into true blowout turns—cast it early for the anthem and save your blood-and-thunder replay for a later, kicked resolution—and it pairs extremely well with low-cost, high-impact ETB creatures and token generators so each returned body provides incremental value. Deckbuilding tip: include cheap, reusable ETB pieces (1–3 mana), a few token makers to amplify the anthem, and at least one sacrifice outlet or graveyard-filler so you can reliably fuel X on demand; note that enchantment removal and graveyard hate are your worst enemies, so plan protection or redundancy. In short, Marshal's Anthem is a late-game value engine that rewards thoughtful graveyard construction and timing more than raw aggression.

Generated using gpt-5-mini · Updated at 2026-05-16 09:20:46 UTC