Viewing offers in Near Mint condition
Junktown
Oracle Text
{T}: Add {C}.
{4}{R}, {T}, Sacrifice this land: Create three Junk tokens. (They're artifacts with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Card Details
Set
Character Background
Junktown reads like a scrapyard you can cash in: it gives a colorless ping for tempo but its real value is the late-game option—pay 4R, tap and sacrifice it to create three Junk artifact tokens that each tap/sac to exile the top card and let you play that card this turn. That design makes Junktown a value-and-combo enabler more than an early tempo land; it’s ideal in midrange/value shells and artifact or combo builds that want multiple one-shot digs to assemble answers or a kill. Deckbuilding tip: pair it with artifact synergies and sacrifice outlets—Krark‑Clan Ironworks or other salvage engines let you convert unwanted Junk into mana or triggers, while Scrapyard-style processors and cards that profit from artifacts entering or leaving the battlefield amplify its payoff. Also include cheap plays and protection or recursion for the land so the 4R investment reliably turns into cards (remember you can also exile and play lands), timing the activation for turns where multiple exiled cards matter.
Generated using gpt-5-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Junktown
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Junktown reads like a scrapyard you can cash in: it gives a colorless ping for tempo but its real value is the late-game option—pay 4R, tap and sacrifice it to create three Junk artifact tokens that each tap/sac to exile the top card and let you play that card this turn. That design makes Junktown a value-and-combo enabler more than an early tempo land; it’s ideal in midrange/value shells and artifact or combo builds that want multiple one-shot digs to assemble answers or a kill. Deckbuilding tip: pair it with artifact synergies and sacrifice outlets—Krark‑Clan Ironworks or other salvage engines let you convert unwanted Junk into mana or triggers, while Scrapyard-style processors and cards that profit from artifacts entering or leaving the battlefield amplify its payoff. Also include cheap plays and protection or recursion for the land so the 4R investment reliably turns into cards (remember you can also exile and play lands), timing the activation for turns where multiple exiled cards matter.
Generated using gpt-5-mini · Updated at 2026-05-16 20:40:47 UTC
