Junk Jet
Mana Cost:
Type: Artifact — Equipment
Oracle Text:
When this Equipment enters, create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
{3}, Sacrifice another artifact: Double equipped creature's power until end of turn.
Equip {1}
Power/Toughness: -/-
Rarity: rare
Prints: View all prints (4) →
Expansion: Fallout
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Junk Jet reads like a scrappy red Equipment that pushes a tempo/value game plan: its cheap {1} equip and an on‑enter Junk token give you both a sacrificial resource and a card‑selection engine (tap, sacrifice to exile the top card and play it that turn). The token doubles as fodder for the {3}, sacrifice another artifact boost, letting you convert spare artifacts into a surprise doubling of an equipped creature’s power — perfect for lethal pushes on a haste attacker or as a late‑game finisher in an artifact shell. Deckbuilding: lean into inexpensive artifact producers (Treasure makers, 0‑cost artifacts or servo tokens) and ways to recur either the Equipment or tokens so you can repeatedly cash in junk and sacrifice fodder. Also pair it with creatures that scale from power bonuses or cards that trigger on artifact deaths to turn each sacrifice into incremental value. Thematically, it’s a jury‑rigged launcher that trades scrap for explosive opportunity, fitting Fallout’s improvisational tone.
Generated using gpt-5-mini · Updated at 2026-05-16 16:20:46 UTC
