Inspiring Call
Mana Cost:
Type: Instant
Oracle Text:
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Power/Toughness: -/-
Rarity: uncommon
Prints: View all prints (1) →
Expansion: Fallout
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Inspiring Call reads like a green rally cry: in gameplay it best supports value-oriented midrange or +1/+1-counter tribal builds that want long games and resilience rather than raw tempo. At instant speed it turns your board of counter-bearing creatures into immediate card advantage—refilling your hand while granting indestructible so a sweeper or targeted removal becomes a tempo-neutral exchange instead of a catastrophe. Put another way, it’s anti-wrath insurance that converts board presence into card draw. Build around creatures that enter with or accumulate counters and include payoffs such as Cathars’ Crusade, Hardened Scales or Winding Constrictor and proliferate effects to multiply triggers; token generators that can take counters (or anthem effects that put counters on tokens) make this even stronger. A practical tip: run several cheap, counter-producing creatures and at least one sweeper bait so Inspiring Call can refill your hand and protect your key pieces—ideal as a one- or two-of in GW or mono-G value shells.
Generated using gpt-5-mini · Updated at 2026-05-16 12:40:42 UTC
