Home / Magic: The Gathering / Fallout / Infesting Radroach
Infesting Radroach
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Insect Mutant

Infesting Radroach

uncommon · Creature — Insect Mutant · Fallout
$1.83
Low
$2.15
Market
$2.69
High

Oracle Text

Flying
This creature can't block.
Whenever this creature deals combat damage to a player, they get that many rad counters.
Whenever an opponent mills a nonland card, if this creature is in your graveyard, you may return it to your hand.

Card Details

2/2Power / Toughness
{2}{B}Mana Cost
2Prints

Character Background

Infesting Radroach is a compact evasive threat that best fits a tempo or recursive value plan: a 2/2 flyer for {2}{B} that sneaks past clogged boards, chips in for damage, and most importantly hands out rad counters on combat damage to a player. Since it can’t block, you want to treat it like a pressure tool rather than a defensive creature, using it to keep the opponent on the back foot while your larger plan grinds. The real upside is its graveyard clause: whenever an opponent mills a nonland card, it can return to your hand, turning incidental self-contained mill or opponent-directed discard/mill into repeatable card advantage. That makes it especially attractive in black-blue shells with cards that mill each turn or in sacrifice decks that want creatures to recur naturally. Pair it with ways to force through damage, and it becomes a persistent nuisance that both advances your win condition and punishes slow, resource-heavy decks.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.83 - $2.69
At the current market price of $2.15.
Average Time to Sell
3 days
At the current market price of $2.15.

Public Decks Using This Card

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Character Background

Infesting Radroach is a compact evasive threat that best fits a tempo or recursive value plan: a 2/2 flyer for {2}{B} that sneaks past clogged boards, chips in for damage, and most importantly hands out rad counters on combat damage to a player. Since it can’t block, you want to treat it like a pressure tool rather than a defensive creature, using it to keep the opponent on the back foot while your larger plan grinds. The real upside is its graveyard clause: whenever an opponent mills a nonland card, it can return to your hand, turning incidental self-contained mill or opponent-directed discard/mill into repeatable card advantage. That makes it especially attractive in black-blue shells with cards that mill each turn or in sacrifice decks that want creatures to recur naturally. Pair it with ways to force through damage, and it becomes a persistent nuisance that both advances your win condition and punishes slow, resource-heavy decks.

Generated using gpt-5.4-mini · Updated at 2026-08-21 20:20:42 UTC

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