Hour of Reckoning

Hour of Reckoning

Mana Cost: {4}{W}{W}{W}

Type: Sorcery

Oracle Text:
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy all nontoken creatures.

Power/Toughness: -/-

Rarity: rare

Prints: View all prints (1) →

Expansion: Fallout

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Hour of Reckoning is a classic white board wipe warped toward token-centered strategies and midrange/control game plans: as a sorcery it resets opposing non‑token boards while leaving your token army intact, and Convoke means you can cast it far cheaper by tapping creatures. Build around token generation and cheap white creatures (or mana dorks) so you can both pay the {W}{W}{W} requirement with creature colors and reduce the generic cost — freshly made tokens can be tapped to convoke even the turn they arrive, so cards like Raise the Alarm/Secure the Wastes effects and anthem engines become engines of resilience rather than liabilities. Deckbuilding tip: play a high density of small white creatures and token producers plus a few mana‑producing creatures (Llanowar‑style dorks) to reliably pay colored pips and push convoke value; keep in mind the sorcery timing means you want a plan to survive to your main phase or a way to make tokens on your turn. Hour of Reckoning rewards careful sequencing and rewards token synergies with huge board advantage.

Generated using gpt-5-mini · Updated at 2026-05-16 17:40:45 UTC