Gemrazer
Mana Cost:
Type: Creature — Beast
Oracle Text:
Mutate {1}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
Power/Toughness: 4/4
Rarity: rare
Prints: View all prints (1) →
Expansion: Fallout
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Gemrazer reads like a midrange/value axiom: a 4/4 for {3}{G} that can also be cast as a mutate threat with reach and trample, meaning it both stabilizes against flyers and closes races while giving green the catch-up removal it usually lacks — a one-shot answer to an opponent’s artifact or enchantment every time it mutates. Play it in decks that want incremental tempo and resilience (midrange or creature-value builds) rather than pure aggro or combo. Deckbuilding tip: pack lots of cheap non-Human utility bodies (mana dorks, deathtouch walls, or small ETB engines) to mutate onto so Gemrazer can ride them while preserving their useful abilities; pairing with +1/+1 counter synergies (Hardened Scales, Pelt Collector style engines) turns recurrent mutate casts into huge threats. Thematically it feels like a predatory beast that assimilates others to grow and strip foreign magitech from the battlefield — useful, repeatable spot removal without inventing new lore.
Generated using gpt-5-mini · Updated at 2026-05-16 17:40:45 UTC
