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Gary Clone
Oracle Text
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.)
Whenever this creature attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.
Card Details
Set
Character Background
Gary Clone evokes the unsettling utility of mass-produced identity: a cheap 1/3 that can pay Squad repeatedly to roll additional copies, and whose attack trigger turns a pile of lookalikes into a coordinated assault. Mechanically it wants to go wide and attack — an aggressive/tempo go-wide plan — since each attacking Gary gives every Gary +1/+0, so n attacking copies effectively grant +n/+0 to the whole team. Build it into white token/value shells: Anointed Procession or Parallel Lives makes Squad far cheaper per finished board, and white anthems like Honor of the Pure or Benalish Marshal magnify its punch. Because the base stats are defensive (1/3), it blocks early and scales into a lethal swarm; include cheap evasive or haste enablers and removal protection (e.g., auras or anthem recursion) to convert the mass into damage. Avoid paying too many Squad costs without token doublers; the card rewards incremental copies and synergies rather than single expensive copies.
Generated using gpt-5-mini
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Character Background
Gary Clone evokes the unsettling utility of mass-produced identity: a cheap 1/3 that can pay Squad repeatedly to roll additional copies, and whose attack trigger turns a pile of lookalikes into a coordinated assault. Mechanically it wants to go wide and attack — an aggressive/tempo go-wide plan — since each attacking Gary gives every Gary +1/+0, so n attacking copies effectively grant +n/+0 to the whole team. Build it into white token/value shells: Anointed Procession or Parallel Lives makes Squad far cheaper per finished board, and white anthems like Honor of the Pure or Benalish Marshal magnify its punch. Because the base stats are defensive (1/3), it blocks early and scales into a lethal swarm; include cheap evasive or haste enablers and removal protection (e.g., auras or anthem recursion) to convert the mass into damage. Avoid paying too many Squad costs without token doublers; the card rewards incremental copies and synergies rather than single expensive copies.
Generated using gpt-5-mini · Updated at 2026-05-16 16:20:46 UTC
