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Feral Ghoul
Oracle Text
Menace
Whenever another creature you control dies, put a +1/+1 counter on this creature.
When this creature dies, each opponent gets a number of rad counters equal to its power.
Card Details
Set
Character Background
Feral Ghoul is a compact {2}{B} 2/2 menace that rewards sacrificial play: it grows by a +1/+1 counter whenever another creature you control dies and, critically, when it itself dies each opponent gains a number of rad counters equal to its power. This pairs it naturally with an aristocrats/value midrange plan — flood the board with cheap fodder and sacrifice outlets so Feral Ghoul snowballs into a large threat that either pushes through damage with menace or is deliberately traded off as a big blow when you sacrifice it. Synergies to look for include cheap token generators and repeatable sacrifice outlets (for example, Village Rites-style effects or a Viscera Seer-style scry engine), reanimation to recur the Ghoul, and counter-doubling effects to accelerate growth. Build it with disruption to protect the growth window, and time its death as a finisher: you want the Ghoul to die at peak power so opponents shoulder the maximum rad counter penalty rather than letting it be single-blocked early.
Generated using gpt-5-mini
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Character Background
Feral Ghoul is a compact {2}{B} 2/2 menace that rewards sacrificial play: it grows by a +1/+1 counter whenever another creature you control dies and, critically, when it itself dies each opponent gains a number of rad counters equal to its power. This pairs it naturally with an aristocrats/value midrange plan — flood the board with cheap fodder and sacrifice outlets so Feral Ghoul snowballs into a large threat that either pushes through damage with menace or is deliberately traded off as a big blow when you sacrifice it. Synergies to look for include cheap token generators and repeatable sacrifice outlets (for example, Village Rites-style effects or a Viscera Seer-style scry engine), reanimation to recur the Ghoul, and counter-doubling effects to accelerate growth. Build it with disruption to protect the growth window, and time its death as a finisher: you want the Ghoul to die at peak power so opponents shoulder the maximum rad counter penalty rather than letting it be single-blocked early.
Generated using gpt-5-mini · Updated at 2026-05-16 18:20:47 UTC
