Home / Magic: The Gathering / Fallout / Drowned Catacomb
Drowned Catacomb
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Land

Drowned Catacomb

rare · Land · Fallout
$4.44
Low
$5.22
Market
$6.52
High

Oracle Text

This land enters tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.

Card Details

-/-Power / Toughness
-Mana Cost
24Prints

Character Background

Drowned Catacomb is one of those deceptively simple dual lands that quietly powers some of the strongest blue-black strategies in Magic, and its Fallout printing adds a grim, submerged flavor that fits the card’s name perfectly. Mechanically, it shines in control and midrange decks, where reliable access to {U} and {B} matters more than explosive speed. The key is deck construction: if your mana base includes enough Islands and Swamps, this often enters untapped, letting you hold up countermagic or removal without falling behind. It pairs especially well with basics, duals with land types, and fetch lands that can find an Island or Swamp, all of which help turn on its untapped clause consistently. In tempo shells, it can still work, but only if your list is built to minimize awkward early turns; otherwise, the tapped entry can cost you a crucial swing. Overall, Drowned Catacomb is a dependable fixing piece for players who value consistency over speed.

Generated using gpt-5.4-mini

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Suggested Pricing
$4.44 - $6.52
At the current market price of $5.22.
Average Time to Sell
3 days
At the current market price of $5.22.

Public Decks Using This Card

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Character Background

Drowned Catacomb is one of those deceptively simple dual lands that quietly powers some of the strongest blue-black strategies in Magic, and its Fallout printing adds a grim, submerged flavor that fits the card’s name perfectly. Mechanically, it shines in control and midrange decks, where reliable access to {U} and {B} matters more than explosive speed. The key is deck construction: if your mana base includes enough Islands and Swamps, this often enters untapped, letting you hold up countermagic or removal without falling behind. It pairs especially well with basics, duals with land types, and fetch lands that can find an Island or Swamp, all of which help turn on its untapped clause consistently. In tempo shells, it can still work, but only if your list is built to minimize awkward early turns; otherwise, the tapped entry can cost you a crucial swing. Overall, Drowned Catacomb is a dependable fixing piece for players who value consistency over speed.

Generated using gpt-5.4-mini · Updated at 2026-08-11 07:40:43 UTC

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