Diamond City
Mana Cost: -
Type: Land
Oracle Text:
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
{T}: Add {C}.
{T}: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Power/Toughness: -/-
Rarity: rare
Prints: View all prints (1) →
Expansion: Fallout
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Diamond City reads like a defensive hub that rewards go-wide and midrange value strategies: it buys you a free “relic” shield and can seed that protection onto a creature once you flood the board, so it best supports token/aggro lists that routinely put multiple creatures onto the battlefield or midrange decks that generate two-or-more ETB creatures in a turn. Practically, the land is a one-use removal hedge—its shield soaks one instance of damage or destruction for the land or, after meeting the two-creature condition, for a creature you care about—so it excels at preserving key attackers or combo pieces against single-target removal. Deckbuilding tip: include reliable token generators and anthem or pump effects and make sure you have alternate mana sources (it taps for only {C} and must tap to move the shield), plus multiple copies of Diamond City so you can grant protection repeatedly; it also pairs well with sacrifice outlets and combat tricks to turn that single shield into predictable tempo swings.
Generated using gpt-5-mini · Updated at 2026-05-16 12:40:42 UTC
