Cultivate

Cultivate

Mana Cost: {2}{G}

Type: Sorcery

Oracle Text:
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Power/Toughness: -/-

Rarity: uncommon

Prints: View all prints (1) →

Expansion: Fallout

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Cultivate is classic green ramp that thematically evokes seeding and rebuilding—perfect for a set called Fallout—and it best supports ramp and midrange/value game plans, with secondary applications in combo decks that need reliable color fixing. For two mana it replaces itself while advancing your mana clock: one basic onto the battlefield tapped accelerates future plays and the other into your hand smooths draws. Play it early on turn three to hit a fourth land sooner or hold it later when you need to sculpt colors. It pairs particularly well with cards that let you play extra lands or reward land drops—Azusa, Lost but Seeking or Oracle of Mul Daya to immediately play the tucked land, or landfall engines like Tireless Tracker and Avenger of Zendikar. Deckbuilding tip: make sure you run plenty of basics (and diverse types if you’re multicolored) so Cultivate has reliable targets; it’s a quietly brutal piece of long-game card advantage.

Generated using gpt-5-mini · Updated at 2026-05-16 21:20:45 UTC