Viewing offers in Near Mint condition
Crush Contraband
Oracle Text
Choose one or both —
• Exile target artifact.
• Exile target enchantment.
Card Details
Set
Character Background
Crush Contraband is a clean, flexible piece of white interaction that fits best in control and midrange shells, especially in the Fallout set’s scavenged, post-collapse mood where dangerous relics and strange relic-enchantments can take over a board if left unchecked. At four mana, it is not a tempo blowout, but the ability to exile either an artifact, an enchantment, or both at once makes it excellent card economy when an opponent presents multiple key permanents. That “choose one or both” mode is especially punishing against value decks leaning on equipment, mana rocks, enchantment engines, or prison pieces. In deckbuilding, it pairs well with sweepers and recursion tools, since clearing a threat and a support piece in one card can reset the game without overcommitting. It’s also a strong sideboard card in Commander, where artifact-enchantment hybrids and combo enchantments are common.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Crush Contraband
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Crush Contraband is a clean, flexible piece of white interaction that fits best in control and midrange shells, especially in the Fallout set’s scavenged, post-collapse mood where dangerous relics and strange relic-enchantments can take over a board if left unchecked. At four mana, it is not a tempo blowout, but the ability to exile either an artifact, an enchantment, or both at once makes it excellent card economy when an opponent presents multiple key permanents. That “choose one or both” mode is especially punishing against value decks leaning on equipment, mana rocks, enchantment engines, or prison pieces. In deckbuilding, it pairs well with sweepers and recursion tools, since clearing a threat and a support piece in one card can reset the game without overcommitting. It’s also a strong sideboard card in Commander, where artifact-enchantment hybrids and combo enchantments are common.
Generated using gpt-5.4-mini · Updated at 2026-08-11 19:40:42 UTC
