Home / Magic: The Gathering / Fallout / C.A.M.P.
C.A.M.P.
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact — Fortification

C.A.M.P.

uncommon · Artifact — Fortification · Fallout
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.)

Card Details

-/-Power / Toughness
{3}Mana Cost
1Prints

Character Background

C.A.M.P. is a tidy piece of Fallout-flavored value that rewards you for doing what many midrange and token decks already want to do: develop mana and turn every land drop into board growth. Once fortified, the land becomes a repeatable source of +1/+1 counters, which is excellent for tempo and value strategies that can keep attacking while scaling a threat over time. The color clause is the real payoff, so the best builds lean into matching your creature colors to your land-based mana sources, especially in two- or three-color decks with strong fixing. In a green-white counters shell, for example, C.A.M.P. can steadily buff evasive or resilient threats while occasionally generating Junk for extra card flow. Pair it with lands that tap for multiple colors or with creatures that care about counters, and remember that fortify only happens as a sorcery, so you want a stable, proactive turn to suit it up before starting the grind.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

C.A.M.P. is a tidy piece of Fallout-flavored value that rewards you for doing what many midrange and token decks already want to do: develop mana and turn every land drop into board growth. Once fortified, the land becomes a repeatable source of +1/+1 counters, which is excellent for tempo and value strategies that can keep attacking while scaling a threat over time. The color clause is the real payoff, so the best builds lean into matching your creature colors to your land-based mana sources, especially in two- or three-color decks with strong fixing. In a green-white counters shell, for example, C.A.M.P. can steadily buff evasive or resilient threats while occasionally generating Junk for extra card flow. Pair it with lands that tap for multiple colors or with creatures that care about counters, and remember that fortify only happens as a sorcery, so you want a stable, proactive turn to suit it up before starting the grind.

Generated using gpt-5.4-mini · Updated at 2026-08-11 13:10:44 UTC

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