Home / Magic: The Gathering / Fallout / Bottle-Cap Blast
Bottle-Cap Blast
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Instant

Bottle-Cap Blast

uncommon · Instant · Fallout
$0.39
Low
$0.46
Market
$0.58
High

Oracle Text

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Card Details

-/-Power / Toughness
{4}{R}Mana Cost
1Prints

Character Background

Bottle-Cap Blast is a clean Fallout-flavored payoff for artifact-heavy decks, especially midrange value shells and control lists that want to turn spare trinkets into removal. At five mana, it is not cheap, but improvise lets Clue-like baubles, Treasures, Food, or other artifact clutter turn it into a much earlier play, which makes it excellent for tempo swings. The 5 damage hits most creatures and can also finish players, while the excess-damage Treasure clause rewards you for blasting smaller permanents, effectively refunding mana and setting up your next turn. That means the card is strongest when you can overkill utility creatures or damaged blockers, then convert the Treasures into another spell chain. Deckbuilding tip: pair it with cheap artifact token producers and cards that care about artifacts entering or tapping, so Bottle-Cap Blast becomes both removal and ramp in one shot.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.39 - $0.58
At the current market price of $0.46.
Average Time to Sell
3 days
At the current market price of $0.46.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Bottle-Cap Blast is a clean Fallout-flavored payoff for artifact-heavy decks, especially midrange value shells and control lists that want to turn spare trinkets into removal. At five mana, it is not cheap, but improvise lets Clue-like baubles, Treasures, Food, or other artifact clutter turn it into a much earlier play, which makes it excellent for tempo swings. The 5 damage hits most creatures and can also finish players, while the excess-damage Treasure clause rewards you for blasting smaller permanents, effectively refunding mana and setting up your next turn. That means the card is strongest when you can overkill utility creatures or damaged blockers, then convert the Treasures into another spell chain. Deckbuilding tip: pair it with cheap artifact token producers and cards that care about artifacts entering or tapping, so Bottle-Cap Blast becomes both removal and ramp in one shot.

Generated using gpt-5.4-mini · Updated at 2026-08-11 14:10:44 UTC

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