Home / Magic: The Gathering / Fallout / Armory Paladin
Armory Paladin
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Human Knight

Armory Paladin

rare · Creature — Human Knight · Fallout
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Trample
Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.

Card Details

3/3Power / Toughness
{1}{R}{W}Mana Cost
1Prints

Character Background

Armory Paladin fits neatly into a red-white aggressive value plan, especially in a deck that wants to keep pressure on while turning gear into extra cards. A 3/3 trample body for three mana already demands an answer, and in a Fallout setting it feels like a scavenger-knight: someone who straps on any salvaged relic and turns every attachment into another opportunity. The trigger rewards Aura and Equipment-heavy builds by exiling the top card each time you cast one, effectively smoothing draws and giving you extra plays through the end of your next turn. That means cheap Equipment and Auras are ideal, since they let you chain spells and keep the cards flowing. Pair it with zero- or one-mana equipment, protective auras, or cards that reduce equip costs, and you can grind through removal while maintaining tempo. It’s strongest when you can attack early and repeatedly cash in attachments for incremental advantage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Armory Paladin fits neatly into a red-white aggressive value plan, especially in a deck that wants to keep pressure on while turning gear into extra cards. A 3/3 trample body for three mana already demands an answer, and in a Fallout setting it feels like a scavenger-knight: someone who straps on any salvaged relic and turns every attachment into another opportunity. The trigger rewards Aura and Equipment-heavy builds by exiling the top card each time you cast one, effectively smoothing draws and giving you extra plays through the end of your next turn. That means cheap Equipment and Auras are ideal, since they let you chain spells and keep the cards flowing. Pair it with zero- or one-mana equipment, protective auras, or cards that reduce equip costs, and you can grind through removal while maintaining tempo. It’s strongest when you can attack early and repeatedly cash in attachments for incremental advantage.

Generated using gpt-5.4-mini · Updated at 2026-08-11 06:40:43 UTC

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