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Aradesh, the Founder
Oracle Text
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.
Card Details
Set
Character Background
Aradesh, the Founder fits best in a white-leaning value-tempo or go-wide aggro shell, where every attack turns into a carefully organized assault rather than a reckless charge. His 1/4 body is deceptively sturdy, letting him sit back while smaller creatures enlist to supercharge an attacker and trigger his payoff: double strike for the creature that attacked, plus a card if that attacker reaches 4 power or more. That makes him excellent with cheap token makers, resilient utility creatures, and any board that can spare a tapped attacker each combat. In practice, you want creatures that can attack safely while a second creature stays back to enlist, such as tokens, vigilance creatures, or creatures with strong enter-the-battlefield value. Equipment and anthem effects are especially strong, since they help the enlisted attacker hit the 4-power threshold and turn Aradesh’s combat math into both pressure and card advantage.
Generated using gpt-5.4-mini
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Character Background
Aradesh, the Founder fits best in a white-leaning value-tempo or go-wide aggro shell, where every attack turns into a carefully organized assault rather than a reckless charge. His 1/4 body is deceptively sturdy, letting him sit back while smaller creatures enlist to supercharge an attacker and trigger his payoff: double strike for the creature that attacked, plus a card if that attacker reaches 4 power or more. That makes him excellent with cheap token makers, resilient utility creatures, and any board that can spare a tapped attacker each combat. In practice, you want creatures that can attack safely while a second creature stays back to enlist, such as tokens, vigilance creatures, or creatures with strong enter-the-battlefield value. Equipment and anthem effects are especially strong, since they help the enlisted attacker hit the 4-power threshold and turn Aradesh’s combat math into both pressure and card advantage.
Generated using gpt-5.4-mini · Updated at 2026-08-11 17:10:46 UTC
