Almost Perfect

Almost Perfect

Mana Cost: {4}{G}{W}

Type: Enchantment — Aura

Oracle Text:
Enchant creature
Enchanted creature has base power and toughness 9/10 and has indestructible.

Power/Toughness: -/-

Rarity: rare

Prints: View all prints (4) →

Expansion: Fallout

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Almost Perfect reads like a late‑game transmutation: for six mana you reset a creature’s printed body to a hulking 9/10 and give it indestructible, turning almost any board piece into a durable finisher. That makes the card best suited to midrange/value or control shells that want a clean, resilient win condition rather than an early tempo play — it stabilizes against board wipes and trades up against most attackers. Be careful: it replaces base power/toughness, so don’t waste it on creatures whose value requires dying (persist/recur effects) or on opponents’ creatures. A concrete synergy is to pair it with high‑impact ETB creatures or those that provide ongoing utility (lifegain, token generation, planeswalker‑like effects) so the 9/10 body both protects and amplifies their value; include at least one reliable way to recur or protect the Aura (reanimation or Aura recursion like cards that return enchantments from graveyard) and a couple counterspells to stop targeted removal aimed at the Aura itself. In deckbuilding, treat Almost Perfect as a late finisher—build the top end and ways to keep it attached.

Generated using gpt-5-mini · Updated at 2026-05-16 21:20:45 UTC