Home / Magic: The Gathering / Pioneer Masters / Experiment One
Experiment One
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Human Ooze

Experiment One

uncommon · Creature — Human Ooze · Pioneer Masters
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Card Details

1/1Power / Toughness
{G}Mana Cost
10Prints

Character Background

Experiment One is a classic one-drop that best supports aggressive tempo and midrange value strategies: as a Human Ooze it thematically reads as a lab-grown subject that mutates to match allies, and Evolve mechanically represents that adaptive growth. It starts as a 1/1 but steadily absorbs +1/+1 counters when larger creatures enter, turning a fast creature curve into a durable threat. In practice you want it in decks that swarm the board and capitalize on incremental growth—combine it with Hardened Scales to amplify each evolve and with flicker effects like Cloudshift or Ephemerate to retrigger Evolve on cheap creatures. The regenerate ability makes it an excellent removal bait and lets it cash in counters for survival; be willing to spend two counters once it has done damage, and consider proliferate or other counter engines to recover. Deckbuilding tip: run a high density of 2/2+ entries and at least one counter enabler so Experiment One evolves into a resilient midgame piece rather than a one-shot.

Generated using gpt-5-mini

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$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Experiment One is a classic one-drop that best supports aggressive tempo and midrange value strategies: as a Human Ooze it thematically reads as a lab-grown subject that mutates to match allies, and Evolve mechanically represents that adaptive growth. It starts as a 1/1 but steadily absorbs +1/+1 counters when larger creatures enter, turning a fast creature curve into a durable threat. In practice you want it in decks that swarm the board and capitalize on incremental growth—combine it with Hardened Scales to amplify each evolve and with flicker effects like Cloudshift or Ephemerate to retrigger Evolve on cheap creatures. The regenerate ability makes it an excellent removal bait and lets it cash in counters for survival; be willing to spend two counters once it has done damage, and consider proliferate or other counter engines to recover. Deckbuilding tip: run a high density of 2/2+ entries and at least one counter enabler so Experiment One evolves into a resilient midgame piece rather than a one-shot.

Generated using gpt-5-mini · Updated at 2026-05-16 14:40:43 UTC

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