Home / Magic: The Gathering / Duskmourn: House of Horror Promos / Unidentified Hovership
Unidentified Hovership
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Artifact — Vehicle

Unidentified Hovership

rare · Artifact — Vehicle · Duskmourn: House of Horror Promos
$0.23
Low
$0.27
Market
$0.34
High

Oracle Text

Flying
When this Vehicle enters, exile up to one target creature with toughness 5 or less.
When this Vehicle leaves the battlefield, the exiled card's owner manifests dread.
Crew 1

Card Details

2/2Power / Toughness
{1}{W}{W}Mana Cost
4Prints

Character Background

Unidentified Hovership is a clean white tempo-value Vehicle that fits best in control or midrange shells looking to stabilize the board while generating pressure in the air. Its biggest draw is the enter-the-battlefield exile effect, which can temporarily answer a small or medium creature and buy a crucial swing in tempo, especially against aggressive decks or utility creatures with toughness 5 or less. Because the card only crews for 1, it is easy to animate with tokens, incidental creatures, or spare utility bodies, and flying makes it a reliable attacker once the ground is stalled. The downside is that the exiled card comes back indirectly when the Hovership leaves, so this is less removal than delay—making blink, bounce, or sacrifice effects especially interesting if you want to recycle the enter trigger or manage the timing of the return. In Duskmourn’s eerie aesthetic, it feels like a stolen craft drifting through the house’s nightmare corridors, carrying away threats while leaving behind dread.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.23 - $0.34
At the current market price of $0.27.
Average Time to Sell
3 days
At the current market price of $0.27.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Unidentified Hovership is a clean white tempo-value Vehicle that fits best in control or midrange shells looking to stabilize the board while generating pressure in the air. Its biggest draw is the enter-the-battlefield exile effect, which can temporarily answer a small or medium creature and buy a crucial swing in tempo, especially against aggressive decks or utility creatures with toughness 5 or less. Because the card only crews for 1, it is easy to animate with tokens, incidental creatures, or spare utility bodies, and flying makes it a reliable attacker once the ground is stalled. The downside is that the exiled card comes back indirectly when the Hovership leaves, so this is less removal than delay—making blink, bounce, or sacrifice effects especially interesting if you want to recycle the enter trigger or manage the timing of the return. In Duskmourn’s eerie aesthetic, it feels like a stolen craft drifting through the house’s nightmare corridors, carrying away threats while leaving behind dread.

Generated using gpt-5.4-mini · Updated at 2026-08-11 07:40:43 UTC

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