Home / Magic: The Gathering / Duskmourn: House of Horror Promos / Meathook Massacre II
Meathook Massacre II
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Enchantment

Meathook Massacre II

mythic · Legendary Enchantment · Duskmourn: House of Horror Promos
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

When Meathook Massacre II enters, each player sacrifices X creatures of their choice.
Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.
Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.

Card Details

-/-Power / Toughness
{X}{X}{B}{B}{B}{B}Mana Cost
5Prints

Character Background

Meathook Massacre II is a brutal, mythic-styled engine for control and attrition decks, turning every board wipe into a twisted resource loop. On entry, it can clear away exactly the number of creatures you’re prepared to lose or rebuild around, making it excellent in shells that want to reset the board while keeping key threats in reserve. The real power is in the death triggers: your own creatures can be rebought at the cost of 3 life, while opponents’ dead creatures can be stolen unless they pay the same toll, so life total becomes a weapon and a buffer. It pairs especially well with sacrifice outlets, token makers, and death-trigger payoffs, since you can cash in expendable bodies and then reclaim the best ones. In Commander, black decks with recursive creatures, treasure ramp, or life-drain support will make this enchantment feel oppressive, grinding every exchange into long-term advantage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Meathook Massacre II is a brutal, mythic-styled engine for control and attrition decks, turning every board wipe into a twisted resource loop. On entry, it can clear away exactly the number of creatures you’re prepared to lose or rebuild around, making it excellent in shells that want to reset the board while keeping key threats in reserve. The real power is in the death triggers: your own creatures can be rebought at the cost of 3 life, while opponents’ dead creatures can be stolen unless they pay the same toll, so life total becomes a weapon and a buffer. It pairs especially well with sacrifice outlets, token makers, and death-trigger payoffs, since you can cash in expendable bodies and then reclaim the best ones. In Commander, black decks with recursive creatures, treasure ramp, or life-drain support will make this enchantment feel oppressive, grinding every exchange into long-term advantage.

Generated using gpt-5.4-mini · Updated at 2026-08-11 20:20:43 UTC

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